Jan 23, 2007, 10:09 PM // 22:09
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#61
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: I Excentrix I [PuNK]
Profession: R/
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First time through Abaddon's Mouth and finding out the nasty surprise known as Willa the Unpleasant with her little buddy Cairn the Destroyer...it was pretty ouchy. Not to mention this was with an equally inexperienced pug, we got raped pretty badly. Luckily one of us had rebirth and 15% dp later, we got raped again. From then on distracting shot never left my ranger's bar.
I understand how now there are skills such as diversion, arcane whatever, heroes that follow targets, and all sorts of goodies that make this boss much easier, but damn, when I first went up against Spectral Agony in combination with the most annoying boss in prophecies combined with mursaat jades/Cairn trying to break you, it was a pretty scarring memmory. End-game mursaat mobs get my vote..
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Jan 23, 2007, 10:17 PM // 22:17
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#62
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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Ice Imps- I had my survivor just ascend and well on the way to the 2nd level of Survivor. Tried to get to the first mission after Drokner's Forge and even with a full party of henchies, got handed my first death by a pack of Ice Imps in a lag spike. So, I really hate ice imps.
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Jan 23, 2007, 10:33 PM // 22:33
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#63
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Frost Gate Guardian
Join Date: May 2006
Location: everywhere and no where
Profession: Mo/
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Quote:
Originally Posted by Wolydarg
Spectral Agony...mursaat mobs get my vote..
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Ahh yes, the mursaat and their cronies jade armors and bows. Everyone always seems to leave these fellows out, forgetting that infusion is the only thing that saves them. Up for a challenge, fight some mursaat in newly crafted armor...they pwn far more than any torment creature/new boss anyday of the week.
Now my votes:
Tyria:
1. Mursaat/Jade
2. Avacara Fierce
3. Flame Djinn (the ones in SF during FA/The Forge Heart)
Cantha:
1. Naga
2. Drudge Gardeners
3. Oni of the Deep (granted they are easy to kill, but there are hordes of them)
Elona:
1. Grey Giants, especially after their heads are lopped off
2. Torment creatures in general
3. Roaring Ethers
As for bosses:
Tyria:
The Iron Forgeman, while not really a boss, since you fight the rage binders, he can easily kill an unaware party
Willa the Unpleasant and her buddy in Abaddon's Mouth
Cantha:
Ssuns, Blessed of Dwayna - Blessed light boss in the archipelagos.
Sarss, Stormscale - Lightning Surge Boss in the Maishang Hills.
Elona:
Fire Lord - Mind Burn in the Hidden City in the far back
Any boss with Invoke Lightning
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Jan 23, 2007, 10:46 PM // 22:46
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#64
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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Quote:
Originally Posted by zara
Ahh yes, the mursaat and their cronies jade armors and bows. Everyone always seems to leave these fellows out, forgetting that infusion is the only thing that saves them. Up for a challenge, fight some mursaat in newly crafted armor...they pwn far more than any torment creature/new boss anyday of the week.
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I did that, one day I was looking for abaddons mouth bonus and grabbed my heroes/henchies and went to pwn some mursaats, halfway the mission I remembered that my armor wasn't infused but continued doing the mish, couldn't do the bonus because I was too lazy to look for it in wiki, but beat the mission, and my char was an ele btw
and my vote goes for Droajam, Mage of the Sands, first attemp fool me went SF, and the spawn was worse, the boss and 2 little mini-him, koss couldn't land a hit, 2nd attempt i went echo maelstrom + deep freze and that helped a lot
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Jan 23, 2007, 11:24 PM // 23:24
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#65
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Mystic Regen actually pwns Spectral Agony. I found this out the other day and was suprised. I mean you still get degen but it is manageable degen.
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Jan 23, 2007, 11:26 PM // 23:26
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#66
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Frost Gate Guardian
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Quote:
Originally Posted by Seef II
Mungri Magicbox
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Quote:
Originally Posted by cellardweller
Dredge Gardeners.
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When these 2 stay in 1 group.
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Jan 23, 2007, 11:34 PM // 23:34
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#67
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Quote:
Originally Posted by yhm
When these 2 stay in 1 group.
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AH that annoys me to death. Id have to say the Afflicted Elementalists in Tahnakkai Temple (sp?) are annoying. They are basically the equivelent to fire imps in Hells precipice.
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Jan 23, 2007, 11:35 PM // 23:35
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#68
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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Quote:
Originally Posted by yhm
When these 2 stay in 1 group.
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Yup, tried that once. One of my heroes leeroyed and pulled him and a nearby group (set him to aggressive mode by mistake).
Had to put one hell of a spike onto each gardener at a time, disabling hero skills and activating the right ones all at once. Wasn't easy (didn't have any caster shutdown in my group). RoF was the biggest problem, nullifying the spikes.
Quote:
Originally Posted by Crazyvietguy
AH that annoys me to death. Id have to say the Afflicted Elementalists in Tahnakkai Temple (sp?) are annoying. They are basically the equivelent to fire imps in Hells precipice.
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They're like kittens compared to the Shiro'ken Elementalists in Raisu Palace. Star Burst + Sliver Armor with a minion master on your team = a nasty surprise. And they usually come in mixed group with at least 3 of them! *shudders*
Last edited by BigDave; Jan 23, 2007 at 11:41 PM // 23:41..
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Jan 24, 2007, 12:13 AM // 00:13
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#69
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Man those rolly polly things are a pain. There called Madness of titans I think. Man those things are pretty good lol.
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Jan 24, 2007, 12:37 AM // 00:37
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#70
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Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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The Devourers (Ranger kind) because I play melee and the only non-melee I play is ranger. Therefore, I am always open to whirling defence.
Also, seeing as I play melee, the Afflicted Ranger was quite annoying with Throw Dirt. Actually, I hate all the afflicted...
Hmm...well, an UNeffective monster was the Kournans. They were lvl 16-20 well past the 20 mark, which made them terribly easy, same with the Veldts...
I also didn't like the Monoliths purely because of Crippling Anguish (Mirage Boga too).
Basically, I hated anything that would disrupt my melee characters (and ranger).
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Jan 24, 2007, 01:25 AM // 01:25
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#71
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Banned
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Warrior - Perfected Armor
Ranger - Anything with evading/blocking stances
Elementalist - Shiro'ken Elementalists and Ruby Djiins
Necromancer - Any Necromancers with anti-melee hexes
Mesmers - Any with lots of interrupts
Assassin - Oni
Ritualist - Any Ritualist Channeling boss
Paragon - Spear of Torment
Dervish - Scythes of Chaos and Madness Titans
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Jan 24, 2007, 02:19 AM // 02:19
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#72
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Quote:
Originally Posted by Carinae Dragonblood
J
Regarding Bosses:
Mungri Magicbox is the toughest boss in all of the games. God he sucks to fight. AMAZING healing capacity.
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That's cause he's got a mate healing him... the idea is to put pressure on both monk boss and monk and hope to kill one of them.
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Jan 24, 2007, 02:52 PM // 14:52
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#73
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Frost Gate Guardian
Join Date: Oct 2006
Location: Resident Gutter Dweller
Guild: Shards of the Silver Moon [MooN]
Profession: E/
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hmmmmmmmmmm, here are my votes:
Tyria
pre-infusion Mursplaat (deliberate spelling mistake)/Jades and those bloody Ice Imps
Cantha
Dredge Gardeners/Shiroken Elementalists ("ow ow ow ow ow", what more can I say?)
Elona
Droajam and his mini-me's - when I went to cap him he had 3 of the blighters with him
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Jan 24, 2007, 03:07 PM // 15:07
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#74
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
Profession: N/Me
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I went out to find the Legendary Mungri Magicbox earlier today.
Ive even decided to make a new Restoration Elite!
Godly is Mungri
Invulnerable is Mungri
Nasty is the Magicbox surprise
Backfire wasnt Good Enough
I suppose that sums him up, the last Elite was a bit over the top though, Backfire may do good there.
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Jan 24, 2007, 03:44 PM // 15:44
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#75
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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My vote goes for Mungri Magicbox. There are other monk boss/monk foe combos, but none as efficient as Mungri.
Other monsters can kill you quickly, or drag you into aggro range, or attract more monsters out of nowhere, but none approach Mungri for pure frustration.
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Jan 24, 2007, 04:06 PM // 16:06
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#76
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by lg5000
That's cause he's got a mate healing him... the idea is to put pressure on both monk boss and monk and hope to kill one of them.
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Quote:
Originally Posted by pixiLated
Cantha
Dredge Gardeners
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Quote:
Originally Posted by Aegeroth
I went out to find the Legendary Mungri Magicbox earlier today.
Ive even decided to make a new Restoration Elite!
Godly is Mungri
Invulnerable is Mungri
Nasty is the Magicbox surprise
Backfire wasnt Good Enough
I suppose that sums him up, the last Elite was a bit over the top though, Backfire may do good there.
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Quote:
Originally Posted by Darcy
My vote goes for Mungri Magicbox. There are other monk boss/monk foe combos, but none as efficient as Mungri.
Other monsters can kill you quickly, or drag you into aggro range, or attract more monsters out of nowhere, but none approach Mungri for pure frustration.
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I see at last that more people are starting to realise the true awesomeness of the almighty [wiki]Mungri Magicbox[/wiki]!
Yes... he has mates healing him. He has many mates. He is the Dredge Alpha Male! Mungri is very popular with the females ya see.... You'd love him too if you saw what he can do with his magic box!
And to say he causes "pure frustration" is to do him a disservice; he just has a lot of stamina! Another reason why the ladies love him. He invigorates them!
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Jan 24, 2007, 04:28 PM // 16:28
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#77
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Krytan Explorer
Join Date: Jan 2007
Guild: [Leet]
Profession: R/
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1. Titans in the Titan Quests especially Defend North Kryta and Denravi
2. Wurms especially in the desolation when you are a wurm and there are four or five at once
3. The Crimson the first time I tried Captured Son lol - I will always remember that quest with my newly made assasin
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Jan 24, 2007, 04:34 PM // 16:34
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#78
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Frost Gate Guardian
Join Date: Jul 2005
Location: Frozen Lake
Guild: Illustrious Chromatic Enigmas (ICE)
Profession: Mo/
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Droajam, Mage of the Sands
Especially when he spawns with 3 other Sandstorm Crags.
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Jan 24, 2007, 04:35 PM // 16:35
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#79
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Ouchie
3. The Crimson the first time I tried Captured Son lol - I will always remember that quest with my newly made assasin
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Yeah... I remember that was hell the first time I tried it... with henchies. Got mobbed to death instantly.
Came back with a group of more skilled PuGs later and beat it.... Now I can duo the entire area with one monk hero....
[I'm also Assassin]...
Its not that they're clever... or particularly talented skill-users....
There are just fvcking LOADS of them.
Quote:
Originally Posted by Titan Chrae
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Sounds like a job for [wiki]Mantra of Earth[/wiki].
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Jan 24, 2007, 04:38 PM // 16:38
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#80
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Frost Gate Guardian
Join Date: Jul 2005
Location: Frozen Lake
Guild: Illustrious Chromatic Enigmas (ICE)
Profession: Mo/
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Quote:
Originally Posted by [B
SotiCoto[/B]]I see at last that more people are starting to realise the true awesomeness of the almighty [wiki]Mungri Magicbox[/wiki]!
Yes... he has mates healing him. He has many mates. He is the Dredge Alpha Male! Mungri is very popular with the females ya see.... You'd love him too if you saw what he can do with his magic box!
And to say he causes "pure frustration" is to do him a disservice; he just has a lot of stamina! Another reason why the ladies love him. He invigorates them!
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The fact that "he" has a "Magic Box" tends to suggest "he" is actually a "SHE".
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